Of Vice and Men

Session 3
The worst business trip ever...

Although proud of the chaos he has caused for his captors, there is little time for Meiservus to relish the mischief he has begun… he can already hear more guards approaching over the din in the cell, the door of which he is holding shut.

Sure enough, within moments, two guards are rapidly approaching. With barely a flicker, he assumes an air of flustered superiority, demanding that the pair retrieve the key and help to quell the riot he started. Visibly confused, they slow slightly, continuing their approach. One demands that he explain himself… challenge accepted, he thinks; and in the style of a truly lying bastard, he does:

'I am supposed to be inspecting this prison, sent by Noreak himself, and almost as soon as I arrive there is a riot! Now get in there and SORT IT OUT!' he blusters at them, his false indignity palpable. This stops them in their tracks, barely an arms length away. Uncertainly they look at each other, before one of the pair demands,

'Where did you say you were from again?'

False indignity gives way to false exasperation, fuelled by a very real anger towards the pair. If they would just get in the box and give him the key…

'I have come all the way from Norwood, at Noreak's request, to judge the efficacy of your institution. There is a riot occurring AS WE SPEAK. Look at what is happening! Help me lock this door!'

Even if the argumentative little jobsworth ends up back out here, being locked outside of a jail cell with guards who don't trust him is infinitely better to being locked in one with them, he reasons. The more argumentative guard pulls the other away, they back off slightly and have a whispered discussion. The awkward one, as Meiservus has already dubbed him, sends the other away and approaches. Seizing the opportunity, using the guards swagger against him, he bundles the guard into the cell and resumes his position of gatekeeper, again demanding the key to the cell from the bewildered, pissed off and increasingly disorientated public servant. Instead of doing as Meiservus hoped though, he joins one of the embattled prison warders in the cell in restraining a prisoner, and begins a conversation which our anti-hero frustratingly cannot hear over the brawl taking place in the far corner. Within moments, the other 'free' guard can be heard approaching with back up. Seizing the opportunity, he releases the door and charges, awkwardly barging past the pair, towards what he hopes is freedom. In a cursory afterthought he shouts 'You're all fucking fired!' as he pelts it up the stairs and out of the dungeon, barely hearing the plaintive 'But… but… prison inspectors can't fire us…' from one of the beleaguered wardens.

We'll see about that, you cheeky prick, he thinks. He arrives back in the holding area he was initially interrogated in; a corridor with two other cells. Acting quickly, he checks the first. As he hopes, it holds the disorientated and traumatised girl whose face he had earlier disfigured, and with seemingly uncharacteristic luck, it is unlocked. Opening the door, and assuming an air of desperately urgent concern he beckons her.

'Come, quickly…' the girl stares at him, dazed, 'follow me, and do as I say. There are very bad men, the same that hurt you, and they are on their way. Please, for your safety, do as I say… play along, and I will keep you safe.'

Due to his unearthly beauty, with adrenaline adding sincerity to the fire in his eyes, Florenzia follows, even holding out her hand to be lead. Meiservus internally rejoices at this… not only is she hot as the flame he burned her face with, but she seems malleable. This could be fun!

Checking the next cell, he discovers his impounded gear, but the cell is locked. Desperately wanting to distract the girl from what he is about to attempt, he bids her to test the door at the end of the corridor, while he tries to burn his way into the cell holding his weapons and pack. Hoping she is too confused to put two and two together, he uses his produce flame cantrip to weaken the lock and wooden slats that bar the way between him and his property. Within 20 seconds, the door is weak enough for him to barge it open, leap in and grab his weapons and pack, before running back to the door with Florenzia's panicked cries of 'It's open' ringing in his ears. More disturbingly as he exits the holding cell, he hears – then sees – one of the guards breaching the top of the cells in hot pursuit. Running to the other side of the far door, and forcing himself to feign compassion, he wraps his arm around her and glares at the approaching guard, mustering all the human emotion he can.

'This is disgusting. I have come to inspect your prison, and within one afternoon I have been falsely imprisoned - without reason - and my beautiful niece has had half her face blown off, before witnessing the worst management of a prison riot that I have ever been privy to. I will be discussing this in detail with the Marquis. This has been the worst business trip ever!!'

And with that he slams the door on the baffled guard, leaning against it and blocking it shut with his cloven heels. The room before him is a standard waiting room, filled with a variety of perplexed (or indifferent) civilians. Thinking quickly, he finds a simple bolt, locking the guard in.

'A gold piece to the first person who can take me to the Marquis Noreak's castle!' he cries, smugly noting the eager greed in a nearby half elf who approaches him without hesitation. This in almost instantly dampened by the pounding on the door behind, a muffled 'BUT PRISON INSPECTORS CAN'T FIRE US!' frustratingly audible through the containment door. This causes the elf mongrel to pause, but an impassioned, 'there is a riot occurring downstairs, I need to speak to Noreak', while seeming less convincing than he had hoped, serves as encouragement enough to convince the dupe to help them gain access to the outside world, and towards the main goal.

Take me to your leader, bitch, Meiservus internally smirks. Because soon, you daft shit, it will be me.

And so the saga continues. Here's to freedom. Here's to dishonesty… and here's to a lot more chaos, he thinks, as he returns to the free world… and with a fiendish delight allows himself a brief optimism. It's a big world out there, filled with a lot more lives to ruin. Game on.

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Session 2
But... My NIECE! Her FACE!
  • Fight a bunch of cats
  • Enter Faversham
  • Ask about accommodation – Quill Smith’s Tavern – 5gp
  • Arrange to meet Guard at East Docks for sleep over
  • Encounter college trip
  • Kidnap girl
  • Go straight to bar
  • Have drink and abandon girl inside
  • Winston’s Whimsical Wizarding Supplies
  • Cops appear, escorted to the station
  • Midway find market plaza – attempt to blend in with performers
  • Little to moderate success
  • Accidentally burn the girls face with wayward fire
  • Attempt to make way back to her to distract guards
  • Convince guards to bring Meiservus “niece”
  • Dragged off to a jail
  • Interrogated, but refuses to answer questions, demanding only information regarding Szith Morcane and his “niece”
  • Dragged to cell downstairs, waiting to be seen by Noreak
  • Before long, incites a fight between several prisoners
  • Guards attend, and Meiservus incites a mini riot
  • In the chaos, he flies out of the prison, but leaves the key dropped by the guard inside, so has to hold the door closed
  • Two more guards appear behind him at the stairs
  • Uh oh…


  •  

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Session 1
The Dark Below

After an altercation in a bar due to an unknown indiscretion, the cambion Meiservus awakens to find himself caged in a dank jail cell, deprived of his weapons and backpack. Unsure of how much time has elapsed, and his location, he makes various attempts at alternately trying to make himself known, to ascertain whether there is anyone else near him, and to get out of the cage. After several of these attempts, he realises that there is indeed someone else there… someone with long, hairy appendages, who is secured in the cell adjacent to his own. His newfound companion is somewhat sparing with her words, but does inform him that he has been taken captive by the Drow.

Now more determined to leave, he requests help from his co-captive, who sends this in the form of a small spider which begins to undo the lock to his cell. Meiservus attempts to make small talk while the creature works, discovering little besides the other prisoners name; Haeldreza Illoara. During this time Meiservus manages to wrench free a bar from the cell which, while not providing enough space to allow him to escape, does provide a nice heavy lump of metal. When it becomes apparent that the spider has done all it can, he uses said instrument to batter the partially undone lock open, terrifying the helpful spider in the process. Immediately retrieving his weapons and explorers pack, Meiservus finally turns to lay eyes upon the other captive.

Lounging in the corner of her cell is what looks like a humanoid sitting on top of a huge arachnid. As she raises herself, hunched in the confined height of the cell, and moves towards him into the light Meiservus realises that it is in fact one being, a rather attractive, pale elf with the lower half of a giant spider. Meiservus attempts to negotiate terms for her release, however it would appear that Haeldreza is not as helpless as she appears. After shedding the remains of her human clothes, she obscures the cell and most of the room with magical darkness, which recedes to reveal her standing over Meiservus, the door of her cell flapping uselessly behind her.

As the pair begin to explore, Meiservus attempts to find out more about both his new companion (‘Haely’, as he presumptuously begins to refer to her) and the place he has been brought to. The antechamber to the prison cells appears abandoned and in disarray, and Meiservus quickly leaves Haely to see what the next room holds. It is seemingly a refectory, and is in a similar state… except for the strange, floating being which hovers on the distant side of the room, seemingly unaware of Meiservus appearance.

After beckoning a somewhat indifferent Haely to come and identify the creature, the pair re-enter the room. Haely’s reaction is to back up the wall onto the ceiling, encouraging Meiservus to remain silent. Quiet subtlety does not seem to be his strong suit, however, and as he tries to communicate with the creature is overcome by a feeling of calm sedation. The creature seems to speak directly into his thoughts when it tells him not to be afraid. When he tries to ask it what it is and what is occurring, it tells him to remain calm… which he does, as he produces a flame and tosses it casually across the room, immolating the creature completely in a single motion.

As soon as the creature was gone, the mental effect it had caused in Meiservus evaporated with it. Upon questioning Haely, the creature turned out to be a ‘Flumph’, a gentle, inherently good entity who had presumably meant Meiservus no harm, and may have been able to provide information about the current state of the abandoned caverns they had found themselves in. Upon finding out all of this, irritating though it was to still be totally in the dark about what had caused the Drow to abandon their stronghold, Meiservus was pretty glad that he’d burnt the little goody two shoes alive…

Moving on with newfound confidence Meiservus continues to explore, a somewhat bemused Haely following at a distance. After passing numerous rooms of little import, Meiservus eventually comes upon an unconscious male drow, collapsed in a bedchamber. Despite attempting to be quiet, he wakes the figure upon approach, who instinctively attacks; spraying him in the face with noxious substance. Recovering quickly, but still in significant pain, a severely pissed off Meiservus puts his blade to the drow’s throat and begins to interrogate him. The dark elf appears confused and disorientated, unsure of who, or what, is responsible for the sudden depopulation of the cave system; if they continue the way they are going they will reach a magical cache, but he cannot say exactly where; he does not know if there is anyone else alive. The one solid fact that Meiservus manages to glean is the name of the area; Szith Morcane. With no more information seemingly forthcoming, he decapitates the helpless elf, leaves the room and kicks the head to Haely, explaining what he has discovered. Her face is inscrutable as she states she will “see how far their alliance can take them…”

The pair continue on until they find the magic store. It has been ransacked, with the only remaining item of note being a health potion which Meiservus pockets. Meiservus takes a short rest, recuperating from his encounter with the survivor, while Haely comes and goes, presumably exploring the surrounding rooms. When Meiservus rejoins her, it is not long before they reach the final underground settlement of Szith Morcane, and the entrance to the surface. Despite Meiservus encouragement, Haley refuses to accompany him. They agree to meet when he returns, and a seemingly disinterested Haely scuttles off back into the underdark. Meiservus opens the gateway from the abandoned subterranean lair, and emerges into bright, shining sunlight… and a nice field of daisies.

After hovering into the air to establish his surroundings, and noting a moderate sized city in the distance, Meiservus lands and uses the produce flame cantrip to burn a large circle around the entrance to Szith Morcane; a sign only really notable from the air. This achieved he begins his journey toward the distant city on foot, lulled into a sense of calm by the warm sun and prospect of new people to upset. As it turns out, this calm is to be short lived.

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